Real world flash game development

Prijs: € 40,37
Verwachte levertijd: 3 werkdagen

Omschrijving

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. Thi...
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Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesnt. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesnt have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry.
Uitgever Taylor & Francis
Druk 2
ISBN/EAN 9780240817682
Auteur Griffith, C.
Vakken Informatiekunde

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